Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
M
marketing
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
marketing-web
marketing
Commits
dc2ff480
Commit
dc2ff480
authored
May 25, 2022
by
crushh
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update: dist
parent
fbba72d4
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
129 additions
and
52 deletions
+129
-52
gameApi.js
src/service/api/gameApi.js
+2
-2
base-config.vue
src/views/game/cmh/base-config.vue
+5
-22
form.vue
src/views/game/cmh/form.vue
+46
-10
prize-config.vue
src/views/game/cmh/prize-config.vue
+66
-13
rule-config.vue
src/views/game/cmh/rule-config.vue
+10
-5
No files found.
src/service/api/gameApi.js
View file @
dc2ff480
...
...
@@ -158,7 +158,7 @@ export const getCouponStock = params => requests(PREFIX + 'get-coupon-stock', pa
export
const
getGameDataUpdatetime
=
params
=>
requests
(
PREFIX
+
'get-game-data-updatetime'
,
params
);
//游戏营销--拆盲盒游戏分页列表
export
const
cmhPage
=
params
=>
requests
(
PREFIX
+
'/game-pro/page'
,
params
,
true
,
false
,
'post'
);
export
const
cmhPage
=
params
=>
requests
(
PREFIX
+
'/game-pro/page'
,
params
,
true
);
//游戏营销--拆盲盒游戏统计数据
export
const
cmhStatistics
=
params
=>
requests
(
PREFIX
+
'/game-pro/page-statistics'
,
params
);
...
...
@@ -176,4 +176,4 @@ export const getGameTemplateByType = params => requests(PREFIX + '/game-pro/get-
export
const
generateMiniProgramLink
=
params
=>
requests
(
'api-admin/get-page-link-game'
,
params
);
//卡券回显 key 卡券ID ; value 卡券状态 0正常 1删除 2失效
export
const
cardView
=
params
=>
requests
(
PREFIX
+
'/game-pro/card-view'
,
params
);
export
const
cardView
=
params
=>
requests
(
PREFIX
+
'/game-pro/card-view'
,
params
,
true
);
src/views/game/cmh/base-config.vue
View file @
dc2ff480
...
...
@@ -198,7 +198,7 @@ export default {
this
.
handleTemplateArr
(
Object
.
values
(
gameExt
),
true
);
this
.
adsImageUrl
=
{
imgUrl
:
this
.
baseForm
.
adsImageUrl
,
code
:
this
.
baseForm
.
adsImageUrl
};
const
currentTemp
=
this
.
templateData
.
filter
(
item
=>
item
.
templateId
==
this
.
baseForm
.
templateId
)[
0
];
console
.
log
(
currentTemp
);
currentTemp
.
gameTemplateMaterialList
.
forEach
(
item
=>
{
if
(
item
.
materialKey
==
'backMusicUrl'
)
{
this
.
backMusicOptions
.
push
(
item
);
...
...
@@ -285,26 +285,6 @@ export default {
this
.
baseForm
.
backMusicUrlObj
=
this
.
backMusicOptions
[
0
];
}
}
// if (key.indexOf('Image') > -1) {
// let obj = data.materialMap[key][0];
// this.baseForm[key] = obj.materialValue;
// if (obj.materialSize) {
// const { width, height, size } = JSON.parse(obj.materialSize);
// this.baseForm[key + 'Size0'] = width + '*' + height + 'px';
// this.baseForm[key + 'Size1'] = size;
// }
// } else {
// this.backMusicOptions = data.materialMap['backMusicUrl'];
// if (data.materialMap['backMusicUrl'] && data.materialMap['backMusicUrl'].length) {
// this.baseForm.backMusicUrlObj = data.materialMap['backMusicUrl'][0];
// }
// const prizeStyle = data.materialMap['prizeStyleJson'][0];
// this.prizeStyleJson = JSON.parse(prizeStyle.materialValue);
// this.baseForm['prizeStyleJson'] = JSON.parse(prizeStyle.materialValue);
// this.baseForm['adsLinkUrl'] = data.materialMap['adsLinkUrl'][0].materialValue;
// this.baseForm['shareCard'] = data.materialMap['shareCard'][0].materialValue;
// this.baseForm['shareReport'] = data.materialMap['shareReport'][0].materialValue;
// }
});
console
.
log
(
this
.
baseForm
);
},
...
...
@@ -338,7 +318,10 @@ export default {
this
.
$emit
(
'change'
,
this
.
baseForm
);
},
replace
(
type
,
index
)
{
this
.
baseForm
.
prizeStyleJson
[
index
][
type
]
=
this
.
prizeStyleJson
[
index
][
type
];
const
currentTemp
=
this
.
templateData
.
filter
(
item
=>
item
.
templateId
==
this
.
baseForm
.
templateId
)[
0
];
let
prizeStyleJson
=
currentTemp
.
gameTemplateMaterialList
.
filter
(
item
=>
item
.
materialKey
==
'prizeStyleJson'
)[
0
];
prizeStyleJson
=
prizeStyleJson
?
JSON
.
parse
(
prizeStyleJson
.
materialValue
)
:
[];
this
.
baseForm
.
prizeStyleJson
[
index
][
type
]
=
prizeStyleJson
[
index
][
type
];
this
.
baseForm
=
Object
.
assign
({},
this
.
baseForm
);
this
.
$emit
(
'change'
,
this
.
baseForm
);
},
...
...
src/views/game/cmh/form.vue
View file @
dc2ff480
...
...
@@ -34,7 +34,7 @@
</dm-steps>
<div
class=
"formContent"
>
<baseConfig
:templateArr=
"templateData"
:echoData=
"baseForm"
v-show=
"active == 0"
@
change=
"handleBaseConfigChange"
@
nextStep=
"data => nextStep(1, data)"
/>
<prizeConfig
:prizeMax=
"prizeMax"
:echoData=
"prizeForm"
:prizeMin=
"prizeMin"
v-show=
"active == 1"
@
nextStep=
"data => nextStep(2, data)"
@
prevStep=
"step => (active = step)"
/>
<prizeConfig
:
gameStatus=
"gameStatus"
:invalidCard=
"invalidCard"
:
prizeMax=
"prizeMax"
:echoData=
"prizeForm"
:prizeMin=
"prizeMin"
v-show=
"active == 1"
@
nextStep=
"data => nextStep(2, data)"
@
prevStep=
"step => (active = step)"
/>
<ruleConfig
:shareCard=
"shareCard"
:shareReport=
"shareReport"
:echoData=
"ruleForm"
v-show=
"active == 2"
@
nextStep=
"data => submit(3, data)"
@
prevStep=
"step => (active = step)"
:btnLoading=
"btnLoading"
/>
</div>
</div>
...
...
@@ -48,7 +48,7 @@ import step from '@/views/game/dm-step/step';
import
baseConfig
from
'./base-config.vue'
;
import
prizeConfig
from
'./prize-config.vue'
;
import
ruleConfig
from
'./rule-config.vue'
;
import
{
getGameTemplateByType
,
initActivity
,
getGameDetail
}
from
'@/service/api/gameApi.js'
;
import
{
getGameTemplateByType
,
initActivity
,
getGameDetail
,
cardView
}
from
'@/service/api/gameApi.js'
;
import
gameTemplate
from
'./gameTemplate'
;
export
default
{
data
()
{
...
...
@@ -73,7 +73,9 @@ export default {
baseForm
:
{},
prizeForm
:
{},
ruleForm
:
{},
gameId
:
''
gameId
:
''
,
gameStatus
:
0
,
invalidCard
:
{}
};
},
computed
:
{
...
...
@@ -97,6 +99,7 @@ export default {
ruleConfig
},
mounted
()
{
console
.
log
(
'form----->mounted'
);
this
.
getGameTemplateByType
();
},
destroyed
()
{
...
...
@@ -114,8 +117,7 @@ export default {
},
methods
:
{
getGameDetail
(
id
)
{
getGameDetail
({
gameId
:
id
}).
then
(
res
=>
{
console
.
log
(
res
);
getGameDetail
({
gameId
:
id
}).
then
(
async
res
=>
{
const
{
result
}
=
res
;
const
{
gameRuleInfo
,
// 游戏规则信息
...
...
@@ -134,13 +136,27 @@ export default {
gameName
,
memberWeightView
,
creatorId
,
gameId
gameId
,
status
}
=
result
;
this
.
gameId
=
gameId
;
if
(
this
.
isEdit
)
{
this
.
gameId
=
gameId
;
this
.
gameStatus
=
status
;
}
const
{
winChance
,
filterJson
,
filterJsonView
,
memberDesc
,
memberType
,
playConditionFlag
,
playTimes
,
shareFlag
,
shareImageUrl
,
shareRuleDesc
}
=
gameRuleInfo
;
gameRuleConditionList
.
forEach
(
item
=>
{
item
.
conditionJson
=
JSON
.
parse
(
item
.
conditionJson
);
});
let
cardIdArr
=
[];
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeType
==
2
)
{
cardIdArr
.
push
(
item
.
prizeRelationId
);
}
});
if
(
cardIdArr
.
length
)
{
const
{
result
}
=
await
cardView
({
ids
:
cardIdArr
.
join
(
','
)
});
this
.
invalidCard
=
result
;
// 1删除 2失效
}
this
.
ruleForm
=
{
filterJson
,
gameRuleConditionList
,
memberDesc
,
memberType
,
playConditionFlag
,
playTimes
,
shareFlag
,
shareImageUrl
,
shareRuleDesc
,
memberWeightView
,
creatorId
,
filterJsonView
};
this
.
prizeForm
=
{
winChance
,
prizeNoticeStock
,
gamePrizeList
,
prizeNoticeFlag
};
this
.
baseForm
=
{
adsFlag
,
backMusicFlag
,
bulletFlag
,
templateId
,
gameTime
:
[
startDate
,
endDate
],
gameName
,
gameRule
,
gameExt
};
...
...
@@ -191,8 +207,9 @@ export default {
console
.
log
(
data
);
this
.
submitData
=
{
...
this
.
submitData
,
...
data
};
},
submit
(
step
,
data
)
{
async
submit
(
step
,
data
)
{
this
.
submitData
=
{
...
this
.
submitData
,
...
data
};
console
.
log
(
this
.
submitData
);
this
.
submitData
=
JSON
.
parse
(
JSON
.
stringify
(
this
.
submitData
));
const
{
winChance
,
filterJson
,
filterJsonView
,
memberDesc
,
memberType
,
playConditionFlag
,
playTimes
,
shareFlag
,
shareImageUrl
,
gameRuleConditionList
,
gameName
,
gamePrizeList
,
prizeNoticeStock
,
prizeNoticeFlag
,
adsFlag
,
bulletFlag
,
backMusicFlag
,
templateId
,
gameRule
,
gameTime
,
gameExt
}
=
this
.
submitData
;
...
...
@@ -201,6 +218,26 @@ export default {
delete
item
.
index
;
item
.
conditionJson
=
JSON
.
stringify
(
item
.
conditionJson
);
});
let
cardIdArr
=
[];
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeType
==
2
)
{
cardIdArr
.
push
(
item
.
prizeRelationId
);
}
});
if
(
cardIdArr
.
length
)
{
const
{
result
}
=
await
cardView
({
ids
:
cardIdArr
.
join
(
','
)
});
this
.
invalidCard
=
result
;
// 1删除 2失效
if
(
Object
.
values
(
result
).
map
(
item
=>
item
.
invalid
!=
0
)
&&
this
.
gameStatus
==
0
)
{
this
.
$message
.
error
(
'存在异常状态的卡券,请返回上一步修改卡券后再提交'
);
return
;
}
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeType
==
2
&&
item
.
prizeStock
>
result
[
item
.
prizeRelationId
].
stock
)
{
this
.
$message
.
error
(
`
${
item
.
prizeName
}
奖品数量高于关联库存,请修改奖品数量`
);
return
;
}
});
}
let
submitData
=
{
gameRuleInfo
,
// 游戏规则信息
gameRuleConditionList
,
// 游戏规则-参与门槛
...
...
@@ -218,8 +255,7 @@ export default {
endDate
:
gameTime
[
1
],
gameName
};
console
.
log
(
submitData
);
if
(
!
this
.
isAdd
)
{
if
(
this
.
isEdit
)
{
submitData
.
gameId
=
this
.
gameId
;
}
this
.
btnLoading
=
true
;
...
...
src/views/game/cmh/prize-config.vue
View file @
dc2ff480
...
...
@@ -29,13 +29,15 @@
<
template
slot=
"header"
>
<span
class=
"needCell"
>
奖项设置
</span>
</
template
>
<
template
slot-scope=
"{ row, $index }"
>
<div
v-if=
"row.prizeType == 1"
>
<el-form-item
:prop=
"'gamePrizeList.' + $index + '.' + 'prizeNumber'"
:rules=
"rules.prizeNumber"
label-width=
"0"
>
<el-input
class=
"inputClass"
v-model
.
number=
"row.prizeNumber"
@
change=
"val => handlePrizeNumChange(val, $index)"
/>
积分
</el-form-item>
<el-form-item
:prop=
"'gamePrizeList.' + $index + '.' + 'prizeNumber'"
:rules=
"rules.prizeNumber"
label-width=
"0"
>
<el-input
class=
"inputClass
-32
"
v-model
.
number=
"row.prizeNumber"
@
change=
"val => handlePrizeNumChange(val, $index)"
/>
积分
</el-form-item>
</div>
<el-form-item
label-width=
"0"
v-else-if=
"row.prizeType == 2"
>
<el-button
type=
"text"
@
click=
"selectCard($index)"
v-show=
"!row.prizeRelationId"
>
选择卡券
</el-button>
<div
class=
"box"
v-show=
"row.prizeRelationId"
>
<i
class=
"cardIcon iconfont-components3 icon-cp-close-circle-fill"
@
click=
"delCard($index)"
></i>
<div
class=
"cardBox"
>
<div
:class=
"['cardBox', row.status == 1 || row.status == 2 ? 'redBorder' : '']"
>
<el-tag
v-show=
"row.status == 1"
size=
"mini"
type=
"danger"
class=
"tagIcon"
>
删除
</el-tag>
<el-tag
v-show=
"row.status == 2"
size=
"mini"
type=
"danger"
class=
"tagIcon"
>
失效
</el-tag>
{{
row
.
prizeName
}}
</div>
</div>
...
...
@@ -82,7 +84,7 @@
<
template
slot=
"header"
>
<span
class=
"needCell"
>
奖品数量
</span>
</
template
>
<
template
slot-scope=
"{ row, $index }"
>
<div
v-if=
"row.prizeType == 1 || row.prizeType == 2"
>
<el-form-item
:prop=
"'gamePrizeList.' + $index + '.' + 'prizeStock'"
:rules=
"
rules.prizeStock"
label-width=
"0"
>
<el-input
class=
"w80
"
v-model
.
number=
"row.prizeStock"
@
change=
"calculateRate"
/>
件
</el-form-item>
<el-form-item
:prop=
"'gamePrizeList.' + $index + '.' + 'prizeStock'"
:rules=
"
{ validator: prizeStockRule(row) }" label-width="0">
<el-input
class=
"inputClass-12
"
v-model
.
number=
"row.prizeStock"
@
change=
"calculateRate"
/>
件
</el-form-item>
</div>
<el-form-item
label-width=
"0"
v-else
>
- -
...
...
@@ -151,7 +153,6 @@
import
dmUploadAvatar
from
'@/components/upload/avatar'
;
import
libCard
from
'@/views/sign/components/lib-card.vue'
;
import
Sortable
from
'sortablejs'
;
import
{
cardView
}
from
'@/service/api/gameApi.js'
;
export
default
{
data
()
{
return
{
...
...
@@ -173,13 +174,14 @@ export default {
show
:
false
,
prizeForm
:
{
winChance
:
100
,
prizeNoticeStock
:
''
,
gamePrizeList
:
[
{
prizeType
:
0
,
prizeRate
:
100
,
sort
:
0
,
prizeName
:
'谢谢参与'
,
prizeImageUrl
:
'
-
'
,
prizeImageUrl
:
''
,
prizeNumber
:
1
,
prizeStock
:
-
1
,
exchangeType
:
0
...
...
@@ -207,9 +209,14 @@ export default {
props
:
{
prizeMax
:
0
,
prizeMin
:
0
,
gameStatus
:
0
,
echoData
:
{
type
:
Object
,
default
:
()
=>
{}
},
invalidCard
:
{
type
:
Object
,
default
:
()
=>
{}
}
},
components
:
{
...
...
@@ -231,13 +238,38 @@ export default {
this
.
calculateRate
();
this
.
prizeForm
.
gamePrizeList
=
this
.
prizeForm
.
gamePrizeList
.
splice
(
0
);
console
.
log
(
this
.
prizeForm
);
},
invalidCard
(
val
)
{
this
.
prizeForm
.
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeType
==
2
)
{
item
.
status
=
val
[
item
.
prizeRelationId
].
invalid
;
item
.
max
=
val
[
item
.
prizeRelationId
].
stock
;
}
});
}
},
methods
:
{
cardView
(
ids
)
{
cardView
({
ids
}).
then
(
res
=>
{
console
.
log
(
res
);
});
prizeStockRule
(
row
)
{
return
(
rule
,
value
,
callback
)
=>
{
console
.
log
(
value
);
if
(
row
.
prizeType
==
1
)
{
if
(
isNaN
(
value
)
||
value
>
1000000
||
value
<
0
)
{
callback
(
new
Error
(
`请输入不超过1000000的数字`
));
return
;
}
}
if
(
row
.
prizeType
==
2
)
{
if
(
isNaN
(
row
.
max
))
{
callback
(
new
Error
(
`请选择卡券`
));
return
;
}
if
(
isNaN
(
value
)
||
value
>
row
.
max
||
value
<
0
)
{
callback
(
new
Error
(
`大于奖品关联库存
${
row
.
max
}
`
));
return
;
}
}
callback
();
};
},
// 拖拽
drag
()
{
...
...
@@ -269,6 +301,8 @@ export default {
data
.
prizeName
=
selectedData
.
cardName
.
length
>
10
?
selectedData
.
cardName
.
slice
(
0
,
10
)
:
selectedData
.
cardName
;
data
.
prizeImageUrl
=
{
imgUrl
:
this
.
imgeType
[
selectedData
.
cardType
],
code
:
this
.
imgeType
[
selectedData
.
cardType
]
};
data
.
prizeNumber
=
1
;
data
.
status
=
0
;
data
.
max
=
selectedData
.
couponStock
;
this
.
prizeForm
.
gamePrizeList
=
this
.
prizeForm
.
gamePrizeList
.
splice
(
0
);
},
addPrize
()
{
...
...
@@ -290,7 +324,7 @@ export default {
console
.
log
(
val
,
index
);
if
(
val
==
0
)
{
this
.
calculateRate
();
this
.
prizeForm
.
gamePrizeList
[
index
].
prizeImageUrl
=
'
-
'
;
this
.
prizeForm
.
gamePrizeList
[
index
].
prizeImageUrl
=
''
;
this
.
prizeForm
.
gamePrizeList
[
index
].
prizeName
=
'谢谢参与'
;
this
.
prizeForm
.
gamePrizeList
[
index
].
prizeNumber
=
1
;
this
.
prizeForm
.
gamePrizeList
[
index
].
optNum
=
-
1
;
...
...
@@ -327,12 +361,23 @@ export default {
this
.
$emit
(
'prevStep'
,
0
);
},
submit
()
{
this
.
$refs
.
prizeForm
.
validate
(
val
=>
{
if
(
this
.
gameStatus
==
0
)
{
let
invalid
=
false
;
this
.
prizeForm
.
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeType
==
2
&&
item
.
status
!=
0
)
{
invalid
=
true
;
this
.
$message
.
error
(
`
${
item
.
prizeName
}
已
${
item
.
status
==
1
?
'删除'
:
'失效'
}
,请重新关联奖品`
);
return
;
}
});
if
(
invalid
)
return
;
}
this
.
$refs
.
prizeForm
.
validate
((
val
,
obj
)
=>
{
if
(
val
)
{
const
data
=
{
...
this
.
prizeForm
};
data
.
gamePrizeList
.
forEach
(
item
=>
{
if
(
item
.
prizeImageUrl
)
{
item
.
prizeImageUrl
=
item
.
prizeImageUrl
.
imgUrl
||
'
-
'
;
item
.
prizeImageUrl
=
item
.
prizeImageUrl
.
imgUrl
||
''
;
}
if
(
item
.
prizeType
!=
0
)
{
if
(
this
.
isAdd
)
{
...
...
@@ -349,6 +394,7 @@ export default {
}
else
{
this
.
scrollToError
(
this
);
}
console
.
log
(
obj
);
});
}
}
...
...
@@ -382,15 +428,22 @@ export default {
text-overflow
:
ellipsis
;
padding-left
:
10px
;
}
.redBorder
{
border-color
:
red
;
}
.cardIcon
{
position
:
absolute
;
top
:
-5px
;
right
:
-5px
;
cursor
:
pointer
;
}
.inputClass
{
.inputClass-32
{
width
:
calc
(
100%
-
32px
);
}
.inputClass-12
{
width
:
calc
(
100%
-
24px
);
}
.tableForm
{
/depp/
.has-gutter
{
.cell
{
...
...
src/views/game/cmh/rule-config.vue
View file @
dc2ff480
...
...
@@ -7,7 +7,7 @@
</el-form-item>
<el-form-item>
<div
v-show=
"ruleForm.memberType == 0"
>
<vue-gic-people
v-bind=
"storeParams"
projectName=
"marketing"
:triggerReset=
"true"
:isAdd=
"isAdd"
:hasSearchData=
"ruleForm.
filterJson
"
:useId=
"ruleForm.memberWeightView.searchId"
sceneValue=
"member"
ref=
"peopleFilter"
@
findFilter=
"findFilter"
@
getBackData=
"getBackData"
@
editShow=
"toggleTag = true"
@
editHide=
"toggleTag = false"
@
hideBtn=
"toggleTag = false"
/>
<vue-gic-people
v-bind=
"storeParams"
projectName=
"marketing"
:triggerReset=
"true"
:isAdd=
"isAdd"
:hasSearchData=
"ruleForm.
hasSearchData
"
:useId=
"ruleForm.memberWeightView.searchId"
sceneValue=
"member"
ref=
"peopleFilter"
@
findFilter=
"findFilter"
@
getBackData=
"getBackData"
@
editShow=
"toggleTag = true"
@
editHide=
"toggleTag = false"
@
hideBtn=
"toggleTag = false"
/>
<div
class=
"gic-people--button"
v-show=
"toggleTag"
>
<el-button
size=
"small"
type=
"primary"
@
click=
"getData"
>
确 定
</el-button>
<el-button
size=
"small"
@
click=
"cancelFilter"
>
取 消
</el-button>
...
...
@@ -142,7 +142,6 @@ export default {
playConditionFlag
:
1
,
shareFlag
:
1
,
playTimes
:
''
,
filterJson
:
''
,
filterJsonView
:
''
,
shareImageUrl
:
''
,
memberWeightView
:
{
searchId
:
''
},
...
...
@@ -218,14 +217,18 @@ export default {
obj
[
item
.
conditionType
]
=
item
;
});
this
.
ruleForm
.
gameRuleConditionList
.
forEach
(
item
=>
{
console
.
log
(
item
);
if
(
obj
[
item
.
type
])
{
console
.
log
(
obj
[
item
.
type
]);
item
.
conditionType
=
obj
[
item
.
type
].
conditionType
;
item
.
conditionJson
=
obj
[
item
.
type
].
conditionJson
;
}
});
this
.
ruleForm
=
Object
.
assign
(
this
.
ruleForm
,
{
filterJson
,
memberDesc
,
memberType
,
playConditionFlag
,
playTimes
,
shareFlag
,
shareImageUrl
,
shareRuleDesc
,
memberWeightView
,
creatorId
,
filterJsonView
});
if
(
memberType
==
1
)
{
this
.
selectedGroupIds
=
filterJson
;
}
else
{
this
.
ruleForm
.
hasSearchData
=
filterJson
;
}
this
.
ruleForm
=
Object
.
assign
(
this
.
ruleForm
,
{
memberDesc
,
memberType
,
playConditionFlag
,
playTimes
,
shareFlag
,
shareImageUrl
,
shareRuleDesc
,
memberWeightView
,
creatorId
,
filterJsonView
});
console
.
log
(
this
.
ruleForm
);
}
},
...
...
@@ -258,7 +261,7 @@ export default {
// 子组件触发父组件事件,返回过滤条件数据
findFilter
(
val
)
{
console
.
log
(
val
);
this
.
ruleForm
.
filterJson
=
val
;
this
.
ruleForm
.
hasSearchData
=
val
;
},
downloadTmp
()
{
// const prev = process.env['NODE_ENV'] === 'development' ? '' : '/marketing'; // eslint-disable-line
...
...
@@ -322,6 +325,8 @@ export default {
const
arr
=
[];
if
(
data
.
memberType
==
1
)
{
data
.
filterJson
=
this
.
selectedGroupIds
;
}
else
{
data
.
filterJson
=
data
.
hasSearchData
;
}
data
.
gameRuleConditionList
.
forEach
(
item
=>
{
if
(
item
.
conditionType
!=
-
1
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment